Zergrinch Posted June 12, 2015 Author Report Share Posted June 12, 2015 ROLLS PERRIN > Vicious Mockery succeeds! 4 damage to wolf. GOBLIN 3 > Readies an Action GARANTH Garanth vs g3: [1d20+5] = 8+5 = 13 [1d20+5] = 18+5 = 23. Hit: [1d8+3] = 6+3 = 9 plus [1d8] = 2 crit. MISS! Bless Garanth's attack: [1d4] = 2 HIT! Goblin 3 takes 9 damage and dies. === Readied Actions Trigger: Attack anyone who attacks goblin === GOBLIN 6 Goblin 6 vs Garanth: [1d20+4] = 15+4 = 19 vs AC16. Hit: 5 + [1d6] = 5 on crit. HIT! 5 damage to Garanth. YEEMIK Yeemik Javelin vs Garanth [1d20+4] = 8+4 = 12 vs AC 16. Hit: 5 + [1d6] = 6 MISS! GOBLIN 2 Goblin 2 vs Garanth: [1d20+4] = 5+4 = 9 vs AC 16. Hit: 5 plus [1d6] = 2 crit. MISS! GOBLIN 1 Goblin 1 vs Garanth: [1d20+4] = 5+4 = 9 vs AC 16. Hit: 5 plus [1d6] = 4 crit. MISS! === End of Readied Actions === WOLF Wolf bites Arjan: [1d20+4] = 7+4 = 11 vs AC 15. Hit: 7 plus [2d4] = 6 crit. MISS! GOBLIN 5 Goblin 5 vs Garanth: [1d20+4] = 16+4 = 20 [1d20+4] = 20+4 = 24. Hit: 5 + [1d6] = 5 crit. HIT! 5 damage to Garanth. ARJAN > Frostbite vs Wolf succeeds! 1 damage. ERWIN > Erwin Javelin vs Goblin: [1d20+5] = 11+5 = 16 vs AC 15. Hit: [1d6+3] = 2+3 = 5 plus [1d6] = 2 on crit. > Erwin Javelin vs Goblin disadvantage roll (: [1d20+5] = 2+5 = 7 vs AC 15. Miss! GOBLIN 6 Goblin 6 vs Garanth: [1d20+4] = 2+4 = 6 vs AC 16. Hit: 5 + [1d6] = 4 on crit. MISS! YEEMIK Yeemik Javelin vs Garanth [1d20+4] = 8+4 = 12 vs AC 16. Hit: 5 + [1d6] = 6 MISS! GOBLIN 2 Goblin 2 vs Garanth: [1d20+4] = 10+4 = 14 vs AC 16. Hit: 5 plus [1d6] = 3 crit. MISS! GOBLIN 1 Goblin 1 vs Garanth: [1d20+4] = 5+4 = 9 vs AC 16. Hit: 5 plus [1d6] = 5 crit. MISS! MORGANOR Sacred Flame vs. Yeemik: [1d8] = 7 radiant unless [1d20+2] = 13+2 = 15 save vs. DC 13 YEEMIK SAVES! While Perrin more or less respects the offer of truce, Garanth rebuffs it by immediately sticking an arrow at the goblin he targeted before. His actions are met with a howl of disapproval from all the goblins. The elf is greeted with a veritable fusillade of projectiles. Miraculously, only a couple of arrows managed to wound him! The wolf springs into action, and moves full speed towards its fallen master. It snaps at the dragonborn, trying to get him out of the way, but the psychic damage from Perrin's vicious mockery must have dulled the creature's reflexes, as its bite glances off a dragon scale. The sorcerer retaliates with a blast of frost, but the wolf, although affected, scarcely seemed to have felt it. Trusting the others to take care of the wolf, Erwin steps forward to support Morganor by yanking a javelin from the Half-Ogre's body and throwing it at the goblin that hurt Garanth. The creature's nimbleness allows it to escape at the last minute! Although the goblins stayed long enough to launch another flurry of arrows at Garanth (all of which miss), it suddenly dawned upon them that there is five of them and five of the humans - and equal numbers are bad for goblins. Morganor unleashes radiant flame on the retreating goblin leader, but Yeemik is too fast. Turn: Perrin, Garanth, Wolf (disadvantage), Goblin 5, Arjan, Erwin, Goblin 6, Yeemik, Goblin 2, Goblin 1, Morganor DM Notes: - It is now your turn! - Garanth! You are so lucky. So very, very lucky! - Consult the map for positions. Once the goblins are off the map to the left, they have escaped. Quote Link to comment Share on other sites More sharing options...
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