Zergrinch Posted June 12, 2015 Author Report Share Posted June 12, 2015 ROLLS PERRIN > Vicious Mockery succeeds! 4 damage to wolf. GOBLIN 3 > Readies an Action GARANTH Garanth vs g3: [1d20+5] = 8+5 = 13 [1d20+5] = 18+5 = 23. Hit: [1d8+3] = 6+3 = 9 plus [1d8] = 2 crit. MISS! Bless Garanth's attack: [1d4] = 2 HIT! Goblin 3 takes 9 damage and dies. === Readied Actions Trigger: Attack anyone who attacks goblin === GOBLIN 6 Goblin 6 vs Garanth: [1d20+4] = 15+4 = 19 vs AC16. Hit: 5 + [1d6] = 5 on crit. HIT! 5 damage to Garanth. YEEMIK Yeemik Javelin vs Garanth [1d20+4] = 8+4 = 12 vs AC 16. Hit: 5 + [1d6] = 6 MISS! GOBLIN 2 Goblin 2 vs Garanth: [1d20+4] = 5+4 = 9 vs AC 16. Hit: 5 plus [1d6] = 2 crit. MISS! GOBLIN 1 Goblin 1 vs Garanth: [1d20+4] = 5+4 = 9 vs AC 16. Hit: 5 plus [1d6] = 4 crit. MISS! === End of Readied Actions === WOLF Wolf bites Arjan: [1d20+4] = 7+4 = 11 vs AC 15. Hit: 7 plus [2d4] = 6 crit. MISS! GOBLIN 5 Goblin 5 vs Garanth: [1d20+4] = 16+4 = 20 [1d20+4] = 20+4 = 24. Hit: 5 + [1d6] = 5 crit. HIT! 5 damage to Garanth. ARJAN > Frostbite vs Wolf succeeds! 1 damage. ERWIN > Erwin Javelin vs Goblin: [1d20+5] = 11+5 = 16 vs AC 15. Hit: [1d6+3] = 2+3 = 5 plus [1d6] = 2 on crit. > Erwin Javelin vs Goblin disadvantage roll (: [1d20+5] = 2+5 = 7 vs AC 15. Miss! GOBLIN 6 Goblin 6 vs Garanth: [1d20+4] = 2+4 = 6 vs AC 16. Hit: 5 + [1d6] = 4 on crit. MISS! YEEMIK Yeemik Javelin vs Garanth [1d20+4] = 8+4 = 12 vs AC 16. Hit: 5 + [1d6] = 6 MISS! GOBLIN 2 Goblin 2 vs Garanth: [1d20+4] = 10+4 = 14 vs AC 16. Hit: 5 plus [1d6] = 3 crit. MISS! GOBLIN 1 Goblin 1 vs Garanth: [1d20+4] = 5+4 = 9 vs AC 16. Hit: 5 plus [1d6] = 5 crit. MISS! MORGANOR Sacred Flame vs. Yeemik: [1d8] = 7 radiant unless [1d20+2] = 13+2 = 15 save vs. DC 13 YEEMIK SAVES! While Perrin more or less respects the offer of truce, Garanth rebuffs it by immediately sticking an arrow at the goblin he targeted before. His actions are met with a howl of disapproval from all the goblins. The elf is greeted with a veritable fusillade of projectiles. Miraculously, only a couple of arrows managed to wound him! The wolf springs into action, and moves full speed towards its fallen master. It snaps at the dragonborn, trying to get him out of the way, but the psychic damage from Perrin's vicious mockery must have dulled the creature's reflexes, as its bite glances off a dragon scale. The sorcerer retaliates with a blast of frost, but the wolf, although affected, scarcely seemed to have felt it. Trusting the others to take care of the wolf, Erwin steps forward to support Morganor by yanking a javelin from the Half-Ogre's body and throwing it at the goblin that hurt Garanth. The creature's nimbleness allows it to escape at the last minute! Although the goblins stayed long enough to launch another flurry of arrows at Garanth (all of which miss), it suddenly dawned upon them that there is five of them and five of the humans - and equal numbers are bad for goblins. Morganor unleashes radiant flame on the retreating goblin leader, but Yeemik is too fast. Turn: Perrin, Garanth, Wolf (disadvantage), Goblin 5, Arjan, Erwin, Goblin 6, Yeemik, Goblin 2, Goblin 1, Morganor DM Notes: - It is now your turn! - Garanth! You are so lucky. So very, very lucky! - Consult the map for positions. Once the goblins are off the map to the left, they have escaped. Quote Link to comment Share on other sites More sharing options...
Rilbur Posted June 15, 2015 Report Share Posted June 15, 2015 Erwin: Goblins, goblins everywhere, and plenty a heam to cleave... Erwin lays out with his preferred sword & board technique yet again. {{ Bonus Action: Shove, 17 vs 6 before modifiers }} {{ Action: Attack, to-hit 23 for 9 damage }} Arjhan: Not happy with the wolf in his face, Arjhan lays into it with his daggers. {{ Action: Attack, to-hit 10, damage 4 }} {{ Bonus: Off-Hand Attack, to-hit 18, damage 1 }} Perrin: Not to be outdone, Perrin lets loose a string of insults. Quote Link to comment Share on other sites More sharing options...
Jeikor Posted June 15, 2015 Report Share Posted June 15, 2015 Garanth continues to fire at the fleeing goblins. Morganor uses Sacred Flame yet again. Quote Link to comment Share on other sites More sharing options...
Zergrinch Posted June 16, 2015 Author Report Share Posted June 16, 2015 PERRIN Vicious Mockery: [1d20+1] = 12+1 = 13 WIS save vs DC 13, else [1d4] = 1 damage. SAVE! GARANTH (DISADVANTAGE; shooting while an enemy is 5 feet away) Garanth vs g6: [1d20+5] = 17+5 = 22 [1d20+5] = 8+5 = 13. Hit: [1d8+3] = 1+3 = 4 plus [1d8] = 4 crit. MISS! WOLF (DISADVANTAGE; Frostbite) Wolf bites Arjan: [1d20+4] = 7+4 = 11 [1d20+4] = 8+4 = 12 vs AC 15. Hit: 7 plus [2d4] = 7 crit. MISS! GOBLIN 5 Goblin 5 vs Erwin: [1d20+4] = 5+4 = 9 [1d20+4] = 14+4 = 18. Hit: 5 + [1d6] = 3 crit. MISS! ARJAN HIT with off-hand attack! 1 damage. ERWIN Outright kills Goblin 6. YEEMIK Double-move; escapes. GOBLIN 2 Double-move; escapes GOBLIN 1 Goblin 1 vs Morganor: [1d20+4] = 11+4 = 15 vs AC 17. Hit: 5 plus [1d6] = 6 crit.. MISS! Moves out of sight; escapes MORGANOR Sacred Flame vs Goblin 5: [1d20+2] = 6+2 = 8 vs DC 13 or take [1d8] = 8 radiant. ===NEXT ROUND=== PERRIN Vicious Mockery: [1d20+1] = 3+1 = 4 WIS save vs DC 13, else [1d4] = 3 damage. FAIL! 3 damage. GARANTH Garanth vs Wolf: [1d20+5] = 5+5 = 10. Hit: [1d6+3] = 5+3 = 8 plus [1d6] = 3 crit. MISS! WOLF (DISADVANTAGE; Vicious Mockery) Wolf bites Arjan: [1d20+4] = 12+4 = 16 [1d20+4] = 17+4 = 21 vs AC 15. Hit: 7 plus [2d4] = 5 crit. HIT! 7 damage. ARJAN Breath weapon: [1d20+2] = 8+2 = 10 DEX save vs DC 12, else take [2d6] = 10 fire or half on save. FAIL! 10 damage; wolf incinerated. As soon as the goblins started to think about retreating, it was practically over for them. Only three goblins escaped; Erwin disembowels a goblin with his shield maneuver, while Morganor incinerates another with his sacred flame. Even the wolf's fate was a foregone conclusion - it manages to gravely wound Arjan despite being hampered by frostbite, but eventually the dragonborn had his revenge after he angles away from Garanth and unleashes a gout of flame that melts the poor creature's nose. The battle is over! Everyone receives 135 experience! Quote Link to comment Share on other sites More sharing options...
Rilbur Posted June 21, 2015 Report Share Posted June 21, 2015 Erwin: Erwin sags a little, then forces himself back up. "Check the bodies for loot, then return to the caravan," he orders. Quote Link to comment Share on other sites More sharing options...
Jeikor Posted June 22, 2015 Report Share Posted June 22, 2015 Garanth takes a deep breath activating Second Wind then hurries over to join Morganor and the others in checking the bodies for loot. Quote Link to comment Share on other sites More sharing options...
Zergrinch Posted June 23, 2015 Author Report Share Posted June 23, 2015 The dead goblins have nothing of note other than their crude weapons, but Klarg and the orcs are an entirely different story. Their armaments consist of Half-Ogre: A battleaxe, five javelins, and hide armor. The battleaxe is too heavy for a human. Orcs: Two greataxes, ten javelins, and a couple of polished plate armor specifically sized for orcs. The armor would take a considerable amount of work to resize: 800 gold for Erwin, 900 gold for Garanth, and 1,000 gold for Morganor. Klarg: A morningstar, three javelins, hide armor, and a wooden shield. One of the orcs holds a pouch containing 12 gold and 10 silver in its belt pouch. The other orc holds 1 platinum, 1 gold, 5 silver, and 7 copper. The half-ogre has nothing of value, but a closer examination reveals a diamond stuck to its mouth (can sell for 50 gold) that it uses as a tooth. Klarg has no coin, but his pocket contains 3 hematites (can sell for 10 gold). Klarg's wolf has nothing of value. Quote Link to comment Share on other sites More sharing options...
Zergrinch Posted July 15, 2015 Author Report Share Posted July 15, 2015 After taking a breather, the party scavenged what it could, and quickly made haste towards its destination. Klarg and his goblins have been eliminated as a threat, but there's no telling what the orcs might do. Erwin has an inkling that another confrontation wouldn't be quite as pleasant as when the goblins and orcs got into a three-way battle. Fortunately, the rest of the journey proved uneventful, with not as much as a single goblin, bear, or wasp encountered. It is two hours past dawn when the entourage arrives at the city of Greenest. Leosin thanks everyone profusely for the assistance, and before he leaves, he enters into a personal conversation with Morganor. "Brother," the monk said, "May the light of the great Bahamut protect you and your caravan from what is to come. It is as you say, that the Dragon Cult bears no love for our lord, and yet, that is where my research will take me. I know not what they have planned, but it is surely up to no good. I want you to have this - keep it safe for me, when... if we meet again." The half-elf presses something wrapped in cloth into Morganor's hand as he withdraws into the city. Morganor unbundles it to see a slightly-bent crossbow, as well as the monk's pendant, which bears the symbol of Bahamut. "All right," the Caravan-Master announces, "We're finally here! I doubt we'll need protection while in the city, so you have the rest of the day to do whatever you want. I will restock and arrange for accommodations - everyone should assemble at the pub upon sundown. I'm sure you'll want to have some spending money, so here's your pay for services already rendered, plus a little hazard pay. I didn't quite think we'd run into what we saw back there, and I'd say you earned every single coin!" The Caravan-Master deposits a large pouch of coin with Erwin. The pouch contains 70 gold pieces, which he reckons was more than the agreed-upon rate of 15 silver pieces per day. Greenest is not exactly well-defined, but it should have all the amenities one might expect of a major hub in a major thoroughfare. The stores will have everything that is detailed in the Player's Handbook. The merchants are perfectly willing to buy your jewelry, pelts, and weapons. But since the plate armor bears the insignia of the Orcs who are a known quantity here, it will be impossible to sell (or resize) in Greenest. Do whatever you like, except you should ideally be together in the pub at sunset. My next post will be a new thread for Chapter 1. I will be posting outside the PBP forum (under Fun & Games) so visitors can also read up on it. Quote Link to comment Share on other sites More sharing options...
Zergrinch Posted July 19, 2015 Author Report Share Posted July 19, 2015 Hoard of the Dragon Queen continues in Quote Link to comment Share on other sites More sharing options...
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