Rilbur Posted July 21, 2015 Author Report Share Posted July 21, 2015 Additional notes. I don't mind being given a specific set of directions, or just a 'targeting preference XYZ' type of directions. A 'repeat previous action', on the other hand... is a tad bit annoying, because now I have to go to the last page and (hopefully) find the right post. Also, scorching ray (like Eldritch blast at higher levels) lets you pick a target before you make each roll, so you could literally say 'I fire rays at bandit x until it's dead, then move to bandit y, then if there are still rays left bandit z'. Or 'I fire scorching ray, targeting the worst injured bandits with each roll'. Also, a question... when something like Faerie Fire gets thrown out, do you guys want me to help you retarget your rolls? E. g. in this fight you probably want to target something that's faerie fired, even over something that's already injured, just because it's easier to hit. (Much easier) Quote Link to comment Share on other sites More sharing options...
Rilbur Posted July 21, 2015 Author Report Share Posted July 21, 2015 I nearly forgot the concentration ave for Faerie Fire... good news: Zerris passed (by the skin of his teeth). Quote Link to comment Share on other sites More sharing options...
Jeikor Posted July 21, 2015 Report Share Posted July 21, 2015 And... I've recently been watching Faerie Tale. Ignaciden suddenly has me thinking of Natsu. Cool!! Ignaciden has a theme song! LOL If you've wondered about the name it is a combination of the Latin, Ignacious, meaning fire and the Celtic, Aiden, meaning flame. Quote Link to comment Share on other sites More sharing options...
Jeikor Posted July 21, 2015 Report Share Posted July 21, 2015 Quick question: How bad is it that the two kids are inflicting the most damage? LOL Quote Link to comment Share on other sites More sharing options...
Rilbur Posted July 21, 2015 Author Report Share Posted July 21, 2015 Quick question: How bad is it that the two kids are inflicting the most damage? LOL D20 systems are known for a horrible tendency to randomly swing as the die shift their favor. Plus you have to consider that some of the characters (Orsik, for example) aren't built around doing lots of damage. Orsik is built to help absorb damage instead. Quote Link to comment Share on other sites More sharing options...
Jeikor Posted July 21, 2015 Report Share Posted July 21, 2015 Just thought it was kind of funny this time but we also haven't gotten into heavy melee where they aren't going to be much help. Quote Link to comment Share on other sites More sharing options...
Zergrinch Posted July 22, 2015 Report Share Posted July 22, 2015 Warlocks are geared towards extreme damage output towards a single target, with a cantrip no less. You can consider them the magical version of an Archer Ranger. Sorcerers are also damage dealers, though of course there is a limit how many more times you can do what you did... I kinda thought ducking behind the wagon would at least make you harder to hit. Ooh well, Zerris is just too stout, I guess. Quote Link to comment Share on other sites More sharing options...
Rilbur Posted July 22, 2015 Author Report Share Posted July 22, 2015 I kinda thought ducking behind the wagon would at least make you harder to hit. Ooh well, Zerris is just too stout, I guess. Woops. Forgot to apply your cover bonus... Not going to retcon it at this point, but sorry. Quote Link to comment Share on other sites More sharing options...
Rilbur Posted July 22, 2015 Author Report Share Posted July 22, 2015 Then again, maybe I will retcon it -- move the damage from your personal HP pool to the bear form's pool. Quote Link to comment Share on other sites More sharing options...
Rilbur Posted July 22, 2015 Author Report Share Posted July 22, 2015 Mechanical note: unlike Scorching Ray or Eldritch Blast, which have successive attack rolls, Magic Missiles are locked into their targets on cast. You have to choose each missiles target when you cast the spell. Quote Link to comment Share on other sites More sharing options...
Zergrinch Posted July 22, 2015 Report Share Posted July 22, 2015 Yeah, it does say the magic missiles hit all targets simultaneously. Quote Link to comment Share on other sites More sharing options...
Jeikor Posted July 22, 2015 Report Share Posted July 22, 2015 I'll remember that for future spell casts. BTW the campground we are at provides free wifi so will be able to get on some. Would it be possible to get a rundown on what bandits are left? Quote Link to comment Share on other sites More sharing options...
Rilbur Posted July 22, 2015 Author Report Share Posted July 22, 2015 Would it be possible to get a rundown on what bandits are left? Woops! Certainly! Bandits 9, 10, and 11 are alive; 11 is badly injured. Initiative Order: Bandit 11, Zerris, Zozo, Ignaciden, Bandit 2, Bandit 9, Myles, Orsik, Bandit 10 Quote Link to comment Share on other sites More sharing options...
Rilbur Posted July 25, 2015 Author Report Share Posted July 25, 2015 Mechanical note: Passive Investigation (Perception) is just that: passive. It's what's used when you aren't actively doing something. For an active search (like 'I'm gonna loot the bodies!), you still have to roll. Quote Link to comment Share on other sites More sharing options...
Zergrinch Posted July 26, 2015 Report Share Posted July 26, 2015 Active Investigation Check [1d20+4] = 5+4 = 9 [1d20+4] = 20+4 = 24 Rolled a 5 (9), and a natural 20 (24) with advantage. IF someone helps him investigate, of couse (Zozo's too lazy to do it). Quote Link to comment Share on other sites More sharing options...
Jeikor Posted July 26, 2015 Report Share Posted July 26, 2015 Active Investigation Check [1d20+4] = 5+4 = 9 [1d20+4] = 20+4 = 24 Rolled a 5 (9), and a natural 20 (24) with advantage. IF someone helps him investigate, of couse (Zozo's too lazy to do it). My characters probably won't be much help. Ignaciden has 10 on investigation and Myles a 9. Quote Link to comment Share on other sites More sharing options...
Zergrinch Posted July 26, 2015 Report Share Posted July 26, 2015 Fair enough, Although, "helping" someone to gain advantage on a check is usually a standard action, without need for a roll (or the roll itself has a very easy DC). Rilbur, I've been seeing you roll for cases with advantage/disadvantage like so: regular: [1d20] = 9, advantage: [2d20c1] = 16 2d20c1 is basically roll two dice, cutting the lowest. if you also compare it to another d20 (in the example, 9), aren't you technically rolling three times and getting the highest? Quote Link to comment Share on other sites More sharing options...
Rilbur Posted July 27, 2015 Author Report Share Posted July 27, 2015 2d20c1 is basically roll two dice, cutting the lowest. if you also compare it to another d20 (in the example, 9), aren't you technically rolling three times and getting the highest? I've been doing it with 'left, standard; right, advantage'. Probably going to swap back to 'left, standard; right, second roll for advantage/disadvantage' because there isn't a drop highest d20 option... or at least, adding it in would make already large rolls a little too large. Quote Link to comment Share on other sites More sharing options...
Rilbur Posted July 27, 2015 Author Report Share Posted July 27, 2015 Also, curse you! Curse you Zerris! Curse your unimaginable perception skills! Quote Link to comment Share on other sites More sharing options...
Zergrinch Posted July 27, 2015 Report Share Posted July 27, 2015 Hey now, don't be hating him for his observational skills! There was this high-level game in GiantITP where I built a character using the rules set forth by the DM. He had passive perception of 30, and because he had a weapon of warning, he can't be surprised ever... Too bad the GM chickened out from that game... Quote Link to comment Share on other sites More sharing options...
Rilbur Posted July 27, 2015 Author Report Share Posted July 27, 2015 Hey now, don't be hating him for his observational skills! Actually, I'm enjoying that it lets me do something I could not otherwise do. Because letting upwards of 40 bandits ambush the party just wouldn't be fair or right. But letting you see them coming? That's fair! Quote Link to comment Share on other sites More sharing options...
Zergrinch Posted July 27, 2015 Report Share Posted July 27, 2015 But your role is to adjudicate, not to be purely adversarial just because some of the characters are more optimized than others on some things Quote Link to comment Share on other sites More sharing options...
Rilbur Posted July 27, 2015 Author Report Share Posted July 27, 2015 But your role is to adjudicate, not to be purely adversarial just because some of the characters are more optimized than others on some things Um... huh? The idea here is that I'm giving your character an opportunity to shine. Because he has such an awesome perception ability, I can throw 'stealthy' stuff at you that's very, very deadly with little concern of an accidental TPK -- and in the meantime, I make Zerris look like a very valuable, useful, and powerful party member. (Which he is, but... this helps highlight it) Quote Link to comment Share on other sites More sharing options...
Zergrinch Posted July 27, 2015 Report Share Posted July 27, 2015 Hah. See how slow I was to catch on? I thought there were three evil elementals approaching us, instead of forty men. Quote Link to comment Share on other sites More sharing options...
Rilbur Posted July 30, 2015 Author Report Share Posted July 30, 2015 Note: in addition to the 25 GP from the temple, I added 500 GP to Jeikor's characters, since they apparently never received their starting purse. Quote Link to comment Share on other sites More sharing options...
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